The highlight of French gaming company Ubisoft’s recent Developer Conference in Montreal was not the latest gaming titles, but a new AI tool to assist with debugging. This spotlighted how crucial and time-consuming testing and debugging has become in videogame software development, although that is true for almost all other fields of computation. Depending on the project type and scale, software testing and debugging consumes 50% to 75% of time and cost, so it is not surprising that a lot of effort has already been devoted to automating as much of this as possible. Gaming, with its dependence on highly efficient software at the cutting of animation and graphics, tends to come in at the higher end here, with Ubisoft…