Five years ago this week… Tencent quietly slid into the online game streaming market with Trovo as part of its strategy to conquer the US arena. Formerly called Madcat, Trovo set itself aside with its focus on mobile gaming and with backing by a not too shabby $30 million partner program, it was clear Tencent had game streaming giant Twitch in its sights. While Faultline predicted Tencent’s ownership of big name games such as PUBG, League of Legends, and Valorant would be strong leverage for Trovo–whose most popular stream at the time hosted only 32 viewers–it is safe to say the platform never found its feet on US soil, growing to a modest 30 million monthly users compared to Twitch’s…