In the past, we have seen various ultra-low latency offerings. We would describe these as “far below broadcast delay, capable of supporting betting applications, and not too far behind social networks.” We have also observed WebRTC-based delivery evolving towards IETF WebTransport, HESP promoted by TheoPlayer (now part of Dolby), and more recently, Media over QUIC (MoQ), which is still at the proof-of-concept stage but gaining strong industry momentum. On the other hand, the industry has progressed from standard streaming delays of around 30 seconds (used by most streaming services) to low latency (5 to 9 second delays) when utilizing CMAF low-latency chunk transfer with either HLS or DASH. The latest announcement of such a service was covered in Faultline just…