VR has lived under the shadow of 3D as a video display technology overhyped with immersive promise and encumbered by headsets that seem destined to keep it boxed into a niche rather than breaking out into the mainstream. Yet VR’s struggles actually predate 3D in video by at least 20 years as we note a paper published in 1994 entitled Virtual Reality: Real Promises and False Expectations. At least that paper signaled the promise which does separate it out from the narrow concept of 3D in video that surfaced around 2013 with early hopes brusquely snuffed out by debilitating user experiences such as migraines. VR is an altogether broader brush and already has demonstrable use cases in various commercial fields…