The video game industry is enormous, and operators are adamant that they can carve out a slice of it – despite numerous historic failings. Valued at anywhere north of $200 billion annually, video games are played regularly by over 3 billion people globally. The UK’s EE is currently using gaming as a major focus of its marketing campaign, with the first tentative steps being taken in promoting a network slicing option – to ‘boost’ gaming performance. In the current state of the art, it is unclear what this boost brings to the table, compared to the regular network service, as this risks upsetting consumers who believe they should be getting the full performance of the network as part of their…